Course Curriculum
First Section
- 01. Introduction to the gamling game (2:38)
- 02. Setting up the scene part 1 (4:25)
- 03. Setting the design part 2 (5:31)
- 04. Adding the IBOutlets to the Swift file (4:19)
- 05. Adding in IBActions (3:01)
- 06. Adding in variables and talking about ballence (3:46)
- 07. Setting the dice type for the computer (3:10)
- 08. Random numbers and variable scope (4:43)
- 09. Accounting for the Zero dice roll (3:19)
- 10. Testing the difficulty level (1:05)
- 11. Adding in victory conditions (5:13)
- 12. Adding in the stepper logic (3:14)
- 13. Adding in the bonus modifer (3:22)
- 14. Fixing a programmer error (2:06)
- 15. Setting the money label at the start of the app (2:33)
- 16. Adding in the betting logic (3:03)
- 17. Printing the money to the screen (3:26)
- 18. Adding in a reset game button and logicmov (6:45)
- 19. Fixing a textbox issue (4:59)
- 20. Chosing the color scheme (5:27)
- 21. Adding in the fonts (3:07)
- 22. Testing the app and changing the black to an off black (1:45)
- 23. Making the player reset the game after they have no money (1:31)
- 24. Course conclusion (1:00)
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