UDK Game Development
Create a complete, feature-filled 3D platformer in UDK using Kismet and UnrealScript
Create a complete, feature-filled 3D platformer in UDK using Kismet and UnrealScript
About This Video
Develop and customize your very own game quickly and easily in UDK
Enhance the game environment by using Kismet and UnrealScript to create a compelling gameplay experience
An engaging course with step-by- step instructions, making it ideal for newcomers to UDK
In Detail
UDK (Unreal Development Kit) is the free version of the popular and award-winning Unreal Engine 3. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent game-building projects.
Starting with no prior knowledge of UDK, this course exposes you to the main features of UDK, UnrealScript, and Kismet while showing you how to build a third-person platformer game.
On this journey, you will first learn how to build a level and an area by making use of models and geometry. Following this, you will make full use of Kismet, the Unreal Engine’s visual scripting tool, to create collectibles and a simple checkpoint system. Once the basis of the game has been created, you’ll be ready to dive in to the world of UnrealScript by first setting up its working environment. Next, you will learn how to create custom gameplay behaviors and a camera system. Lastly, you’ll see how to customize your UDK game to replace the default settings with your own main menu, loading screen, and splash screens! By the end of this course, you'll have a solid foundation in building games which you can use in your own future projects.
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Course Curriculum
3D Platformer – Part 1: Setting the Scene
- Course Overview (1:55)
- UDK Installation (9:59)
- Setting the Jump Height (6:07)
- Build the Foundation (8:23)
- Finishing a Room (8:11)
- Extending the Area (7:05)
- Beautify with Materials and Meshes (8:17)
3D Platformer – Part 2: Creating Collectables
- Building a Collectable (8:58)
- Picking Up the Collectable (7:28)t
- Using Named Variables (7:06)
- Creating Prefabs – Part 1 (5:46)
3D Platformer – Part 3: Implementing a Checkpoint System in Kismet
- Setting Object Variables at Runtime (6:28)
- Building the Checkpoint (4:03)
- Implementing Checkpoint Behavior (5:08)
- Creating Prefabs – Part 2 (4:42)
3D Platformer – Part 4: Level Streaming
- Making a Persistent Level (5:18)
- Setting Up Streaming Volumes (4:01)
- Changing to Additional Levels (5:35)
UnrealScript Setup
- Setting Up UnCodex (7:12)
- Setting Up Our IDE (5:08)
- Saying Hello with UnrealScript (16:55)
3D Platformer – Part 5: UnrealScript Programming
- Third-person Orbiting Camera – Part 1: GameType (5:38)
- Implementing the Pawn (18:03)
- Implementing the PlayerController (7:20)
- Zoom In/Out with Cameras (7:33)
Completing the Project
- Custom Loading Screen (11:11)
- Main Menu (7:46)
- Replace the Escape Menu (4:42)
- Replace Splash Screens (2:02)
- Create an Installer for Your Games (3:34)
Where to Go from Here
- The Epic Game Community (2:59)
- UDN (3:12)
Get UDK Game Development – Packt Publishing , Only Price $37
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