This course was funded by a wildly successful Kickstarter.
Join Mammoth Interactive step-by-step in building a fully featured game from scratch. We show you how to make all the code and art for the game.
Our experienced instructors Kevin Liao and Glauco Pires explain everything from a beginner level. That means you don't need any prior coding or digital art experience!
Glauco Pires takes you through the process of coding a game in Unity® from scratch. Kevin Liao teaches you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in MagicaVoxel and Photoshop to make original art.
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
This course is project-based, so you will not waste time on useless coding practices. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You get full lifetime access to this course for a single one-time fee. Enroll today to join the Mammoth community!
What Will I Learn?
- Build a platform shooter game in Unity®.
- Learn the fundamentals of game design.
- Create artwork in MagicaVoxel and Photoshop.
- Code in C#.
Requirements
- Unity® 2017.1.0f3 (for game set-up and coding)
- MagicaVoxel and Photoshop (for creating art)
- This course was recorded on a Mac computer, but you can use a PC.
Who is the target audience?
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
Course Curriculum
Introduction to the Course
- 00. Introduction to the Course (3:02)
- Join our Forum
Introduction to Unity
- 01. Intro + Downloading Unity (10:23)
- 02. 3D Elements (10:31)
- 03. Building a Player (6:08)
- 04. Input (14:02)
- 05. Horizontal Movement (13:46)
- 06. Jumping (11:19)
Shooting (Unity Projects)
- 01. Game Camera (11:54)
- 02. Shooting Bullets (23:45)
- 03. Particle Effects (9:37)
- 04. Multiple Bullets (5:41)
- 05. Charging Bullets (16:33)
Enemies – Part 1 (Unity Projects)
- 01. Base Enemy Class (12:29)
- 02. Hurt Animation (21:02)
- 03. Killing Effect (6:20)
- 04. Destroying Particle System (5:15)
- 05. Walking Enemy (16:46)
- 06. Knockback Effect (20:56)
- 07. Physics Materials (6:21)
- 08. Collision Improvements (5:11)
Enemies – Part 2 (Unity Projects)
- 01. FlameThrower Enemy (16:34)
- 02. Flames (8:36)
- 03. Shooter Enemy (17:27)
- 04. Enemy Bullet (8:01)
- 05. Spawn Enemy Bullets (12:22)
- 06. Burst Fire (8:47)
- 07. Shooter Enemy Adjustment (3:39)
- 08. Turrets (18:24)
Doors and Buttons (Unity Projects)
- 01. Doors (17:10)
- 02. Button (18:59)
- 03. Trigger Elements (4:57)
- 04. Timed Button (14:27)
Platforms and Teleport (Unity Projects)
- 01. Moving Platforms (19:24)
- 02 Teleporter (14:41)
- 03. Teleporter Loop (6:27)
- 04. Triggering Teleporters (10:52)
- 05. Triggering Platforms (13:04)
Cutscenes and PowerUp (Unity Projects)
- 01. Cutscene Trigger (21:12)
- 02. Input Lock (8:56)
- 03. Powerups (13:56)
- 04. Powerup Routine (12:57)
- 05. Super Charge Powerup (3:29)
- 06. Invicibilty Powerup (4:19)
Interface 1 (Unity Projects)
- 01. Canvas (18:54)
- 02. Health and Time texts (20:58)
- 03. Designing the Powerup bar (8:50)
- 04. Events (6:56)
- 05. Animating the Power up Bar (12:43)
Interface 2 (Unity Projects)
- 01. Custscene Animations (24:43)
- 02. Pausing the Game (17:49)
- 03. Scene Navigation (10:41)
MagicaVoxel Quick Crash Course
- 01. Introduction (2:21)
- 02) MagicaVoxel Tools Crash Course (9:04)
Megadude Assets (MagicaVoxel Projects)
- 01. Floor (9:55)
- 02) Platform (8:21)
- 03. Rock Block (5:05)
- 04. Button (5:55)
- 05) Teleporter (5:12)
- 06. Gate (7:06)
Megadude CityScape (MagicaVoxel Projects)
- 01) Background (7:19)
- 02) Background Painting (20:46)
- 03. City Layering (7:35)
- 04. Sky Colouring (6:48)
- 05. Background Colours (6:33)
Megadude Asset Colouring (MagicaVoxel Projects)
- 01. Floor Paint (11:26)
- 02. Moving Platform Paint (6:10)
- 03. Button Paint (2:39)
- 04. Desctructible Cube Paint (10:06)
- 05. Teleporter Paint (9:11)
- 06. Gate Paint (9:12)
MagicaVoxel Export
- 01. Exporting (2:16)
- 02. OBJ to FBX (8:28)
Megadude Photoshop Assets
- 01. Photoshop Setup (2:17)
Enemies (Photoshop Projects)
- 01. Walking Enemy Idle (7:19)
- 02. Walking Enemy Leg Frames (7:05)
- 03. Walking Enemy Animation (10:58)
- 04. Flamethrower from Walking Enemy (13:13)
- 05. Shooting Enemy Tank (23:20)
- 06. Turret Enemy (10:41)
- 07. Turret Animation (8:01)
Megadude (Photoshop Projects)
- 01. Megadude Silhouette (5:19)
- 02. Megadude Walking (Part 1) (11:23)
- 03. Megadude Walking (Part 2) (8:48)
- 04. Megadude Walking (Part 3) (6:03)
- 05. Megadude Animation (7:06)
- 06. Megadude Jump (Part 1) (5:15)
- 07. Megadude Jump (Part 2) (9:03)
- 08. Megadude Jump (Part 3) (4:50)
- 09. Megadude Walking with Weapon (5:28)
- 10. Megadude Weapon Charge (10:40)
- 11. Megadude Weapon Shoot (6:26)
- 12. Megadude Photoshop Export (4:14)
Animations (Unity Projects)
- 01. Importing Assets (6:27)
- 02. Looking Left and Right (4:19)
- 03. Animator and Transition (19:53)
- 04. Jumping Animation (10:09)
- 05. Charging Animation (8:20)
- 06. Walking Enemy Animations (15:28)
- 07. Shooter Enemy Animation (13:45)
- 08. Flamethrower Enemy Animation (8:46)
- 09. Turret Enemy (15:37)
3D Elements (Unity Projects)
- 01. New Button (6:11)
- 02. Moving Platform (4:47)
- 03. Teleporter (3:51)
- 04. Gate (4:24)
- 05. Blocks (3:29)
- 06. Background Elements (9:26)
- 07. Layer Copies (11:23)
- 08. Object Repositioning (18:48)
- 09. Removing False Jumps (5:04)
- 10. Sound FX (11:21)
Resources
- ($2000 value!) Source Files
- Get 155 courses.
Platforms and Teleport (Unity Projects) v2
- V2_05. Triggering Platforms (13:04)
- V2_02 Teleporter (14:42)
- V2_01. Moving Platforms (19:25)
- V2_03. Teleporter Loop (6:27)
- V2_04. Triggering Teleporters (10:52)
Cutscenes and PowerUp (Unity Projects) v2
- V2_01. Cutscene Trigger (21:12)
- V2_03. Powerups (13:56)
- V2_04. Powerup Routine (12:57)
- V2_05. Super Charge Powerup (3:29)
- V2_06. Invincibilty Powerup (4:19)
- V2_02. Input Lock (8:56)
Interface 1 (Unity Projects) v2
- V2_04. Events (6:56)
- V2_03. Designing the Powerup bar (8:50)
- V2_05. Animating the Power up Bar (12:43)
- V2_01. Canvas (18:54)
- V2_02. Health and Time texts (20:58)
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